The ability that lasts for 3 turns will end and the 4 turns ability will have 1 more turn remaining. Even if another ability throws -10 morale on top of that for 4 turns, changing to 4 turns in total. For example, if an ability applies -10 morale for 3 turns, it will end in 3 turns. While debuffs stack, the original way it was applied still runs for its timer. However, it will show the damage stacking and more turns added onto its duration when hovered over beneath an enemy. It’s easy to not realize this since each individual debuff doesn’t appear below an enemy. Stacking debuffs is a great way to watch your enemies lose over time.ĭebuffs in Legend of Keepers like Poison, Bleed, or Demoralizing, can all stack for higher damage and longer durations. Tip 10 – Take Advantage of Stacking Debuffs Artifacts provide permanent passive buffs for that run. Sells monsters, traps, and I believe artifacts too. However, each one has its own risks.Īn option that lets you upgrade traps for anywhere from 100 to 300 gold, give or take. You have three volunteer monsters that can plunder one of three locations for rewards such as a new monster, gold, motivation, etc. But, this is what I pick when I don’t have money or resources for other options.Ī task you can’t back out of once it’s chosen. Random and can offer good or bad results. Since there are a ton of different tasks that I don’t want to spoil in-detail, here are a few of the most common ones and what they do: Task Name Knowing what tasks are best isn’t always easy because it depends on what you need and what you have. There are tons of unique tasks with their own advantages and disadvantages.Ī large part of Legend of Keepers is deciding what tasks to do each week before fighting humans.
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